First creation of “I am a Dog” studio
CIBOS is a fun and dynamic scoring game.
Live the life of a Cibo and try to become the best employee of the Galaxy !
CIBOS are little aliens who work all the time. Your mission is to collect bolts in a waste disposal factory, and if you do it well, maybe you’ll become the best employee of the year, or even of the Galaxy !
- A graphic and unique world, deep and varied with many levels
- Multiplayer on local mode up to 4 players, and cooperation 2v2
- Diverse powers for Cibo
- Solo game online or on local mode
- A gameplay that reinvent itself with each new level
- Moving decors and variable geography during the game phases
- A global score table (you play against players all around the world)
- Win titles and become employee of the day, of the week, of the month and maybe of the galaxy !
- An easy grip of controls
- For PC/Mac/Linux
Laurent Siefer, the inventor of Cibo, has worked for Ubisoft and other studios as well, as a graphist on Rayman Revolution. After that, he became a graphic novel writer and illustrator before returning to the video game industry.
Thierry Mary is the founder of the graphic novel school l’Iconograf, of Watch Digital Comics and Asteure and he’s the friend and partner of Laurent. He’s the one doing the job the others don’t care for and in return they let him think he’s in charge.
Lionel Courgnaud, co-founder of the studio and developer of Cibo. He started his career in the video game industry and the new technology enterprises. After that, he became a graphic novel writer and illustrator. He returns to his first love with “I am a dog – Studio”.
Trained in 3D Direction, Mushi specialized in animation. He has worked in close collaboration with Laurent and all the team on the storyboard and cinematic intro of Cibo.
Manuel Hauss has also worked for Ubisoft. He creates images, animations and invents concepts. He’s the animator and model creator of Cibo and of another of the game’s character.
Jérémy Langard, having completed his studies in the domain of visual arts, is now a graphic novel writer for Watch Digital Comics. He’s the creator of the audio environment for Cibo.
Remy Metz, has worked for Créative Paterne Studio.He has contribute on CIBO, he is a technical artist.
Trained in 3D Direction, Quentin specialized in Level-Design. He has worked in close collaboration with Laurent and all the team to make the game’s levels.
They are working on CIBO too