Factsheet
								Developer:
								I'M A DOG
								Based in Strasbourg, France
							
								Founding date:
								September 1, 2016
							
								Website:
								http://www.cibogame.com
							
								Press / Business contact:
								cibos@cibogame.com
							
								Social:
https://twitter.com/CibosGame
https://www.facebook.com/cibos.game/
							
							Releases:
Cibos
							
Address:
91B, Route des Romains
67200, Strasbourg
France
							
								Phone:
								+00 (33) 9 53 80 67 15
							
Description
“I am a Dog” Studio is an independent game studio made by french comic book veterans and ex Ubisoft artists.
History
Projects
Videos
[FR] Interview Laurent Siefer Co-founder YouTube
Images
There are far more images available for I'M A DOG, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
There are currently no logos or icons available for I'M A DOG. Check back later for more or contact us for specific requests!
Awards & Recognition
- "Indie Game Contest 2015" - Strasbourg
 - "" -
 
Additional Links
		Cibos on Kickstarter
		 https:.
	
Team & Repeating Collaborator
Laurent Siefer
 the inventor of Cibo, has worked for Ubisoft and other studios as well, as a graphist on Rayman Revolution. After that, he became a graphic novel writer and illustrator before returning to the video game industry.
Thierry Mary
the founder of the graphic novel school l’Iconograf, of Watch Digital Comics and Asteure and he’s the friend and partner of Laurent. He’s the one doing the job the others don’t care for and in return they let him think he’s in charge.
Lionel Courgnaud
 co-founder of the studio and developer of Cibo. He started his career in the video game industry and the new technology enterprises. After that, he became a graphic novel writer and illustrator. He returns to his first love with “I am a dog – Studio”.
Mike Mushi
Trained in 3D Direction, Mushi specialized in animation. He has worked in close collaboration with Laurent and all the team on the storyboard and cinematic intro of Cibo.
Manuel Hauss
  He also worked for Ubisoft. He creates images, animations and invents concepts. He’s the animator and model creator of Cibo and of another of the game’s character.
Jérémy Langard
 Graphic novel writer for Watch Digital Comics. He’s the creator of the audio environment for Cibo.
 Remy Maetz
He has worked for Créative Paterne Studio.He has contribute on CIBO, he is a technical artist.
Quentin Piot
 Trained in 3D Direction, Quentin specialized in Level-Design. He has worked in close collaboration with Laurent and all the team to make the game’s levels.
Contact
Inquiries
cibo@cibogame.com
Twitter
https://twitter.com/CibosGame
Facebook
https://www.facebook.com/cibos.game
Press COPY, Ask us !
cibo@cibogame.com
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks





