Factsheet

Developer:
I'M A DOG
Based in Strasbourg, France

Founding date:
September 1, 2016

Website:
http://www.cibogame.com

Press / Business contact:
cibos@cibogame.com

Social:
https://twitter.com/CibosGame
https://www.facebook.com/cibos.game/

Releases:
Cibos

Address:
91B, Route des Romains
67200, Strasbourg
France

Phone:
+00 (33) 9 53 80 67 15

Description

“I am a Dog” Studio is an independent game studio made by french comic book veterans and ex Ubisoft artists.

History

Projects


Videos

[FR] Interview Laurent Siefer Co-founder YouTube


Images

LvlRobot4j.png
Les-Cibos-travaillent11.png
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There are far more images available for I'M A DOG, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


There are currently no logos or icons available for I'M A DOG. Check back later for more or contact us for specific requests!


Awards & Recognition

  • "Indie Game Contest 2015" - Strasbourg
  • "" -

Cibos on Kickstarter
https:.


Team & Repeating Collaborator

Laurent Siefer
the inventor of Cibo, has worked for Ubisoft and other studios as well, as a graphist on Rayman Revolution. After that, he became a graphic novel writer and illustrator before returning to the video game industry.

Thierry Mary
the founder of the graphic novel school l’Iconograf, of Watch Digital Comics and Asteure and he’s the friend and partner of Laurent. He’s the one doing the job the others don’t care for and in return they let him think he’s in charge.

Lionel Courgnaud
co-founder of the studio and developer of Cibo. He started his career in the video game industry and the new technology enterprises. After that, he became a graphic novel writer and illustrator. He returns to his first love with “I am a dog – Studio”.

Mike Mushi
Trained in 3D Direction, Mushi specialized in animation. He has worked in close collaboration with Laurent and all the team on the storyboard and cinematic intro of Cibo.

Manuel Hauss
He also worked for Ubisoft. He creates images, animations and invents concepts. He’s the animator and model creator of Cibo and of another of the game’s character.

Jérémy Langard
Graphic novel writer for Watch Digital Comics. He’s the creator of the audio environment for Cibo.

Remy Maetz
He has worked for Créative Paterne Studio.He has contribute on CIBO, he is a technical artist.

Quentin Piot
Trained in 3D Direction, Quentin specialized in Level-Design. He has worked in close collaboration with Laurent and all the team to make the game’s levels.


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks